NOTE:Some of the games here can run better if they are downloaded instead of being played on the web version
Shape Warpmore_vert

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Shape Warp is an alternative runner game where you shift between different shapes in order to match obstacles coming your way. Infinite game with increasing level of speed where you try each time to beat your High Score. This was also a game made in 48 hours. This game has a special place in my heart because it was the first 3D game I have ever made. :P


Jam Date: April 15th-18th, 2016


Platforms: Windows, Mac OS, WebGL


Tools: Unity Engine, Audacity, Blender, Paint.NET, Visual Studio


Developers:

  • • Pedro Saldanha

Github Repository: Ludum Dare 35


Windows Version: Shape Warp 2.0.0 Windows.zip


MacOS Version: Shape Warp.app Alpha 2.zip


Website: Ludum Dare 35


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Tappy Catapultmore_vert

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In this Game you have 2 Stages: The Build Stage and the Play Stage. The objective is simple ...you try to get the Bomb to the Red Circle (And stay there for a couple of seconds)

• Build Stage: You flip the platforms to change the Map as you like and use W,A,S,D to move arouund the map.


• Play Stage: You use the left mouse button to drop the boulder into the right side of the Catapult to throw the Bomb.


Jam Date: August 26th-29th, 2016


Platforms: Windows, MacOS, WebGL


Tools: Unity Engine, Paint.NET, Visual Studio,


Developers:

  • • Pedro Saldanha

Github Repository: Ludum-Dare-36


Windows Version: TappyCatapultWindows.zip


MacOS Version: TappyCatapultMacOSX.zip


Game Website: Tappy Catapult


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Factorymore_vert

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In this game you have to complete the products coming from the assembly line with the right spare parts.


You need to complete at least 50% of the product to gain positive points. The more incomplete the product is by then end of the line the more negative points you gain (bellow 50%). If your score gets negative you lose the game.


There are 3 game modes (Easy, Normal, Hard) and each one has different parts to match different products.


• NOTE: The Web version works but it is a bit laggy so I recommend using other platform for a better experience.


Jam Date: December 9th-11th, 2016


Platforms: Windows, Mac OS, Linux, WebGL


Tools: Unity Engine, Audacity, Paint.NET, Visual Studio


Developers:Pedro Saldanha


Github Repository: Ludum Dare 37


Windows Version: Factory_Windows_LD37.zip


MacOS Version: Factory_MAC_LD37.zip


Linux Version: Factory_Linux_LD37.zip


Website: Ludum Dare 37


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Dream Worldmore_vert

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Dream World explores an alternative reality where the player must at all costs protect the Ancient One. Who is the Ancient One? errrrr ... I don't really know ... but he seems to be important.

Fight against hordes of enemies coming your way from every side as you stand alone building up your defenses. Gather resources and fight back against all that seek to harm you.

Controls: "W", "A", "S", "D" keys to move and "Space" key to jump.

• "Left Mouse" key -> shoot weapon.

• "Right Mouse" key -> Interacts with the environment and places buildings;

• 1, 2, 3 -> Used to select the buildings (1 - Duck Turret, 2 -> Purple Trap, 3 -> The Ancient One Shield).

Basic Rules:


There are 3 basic resources: Wood, Dream Spark and Construction Paste. They are used to build things and the player main weapon consumes 5 spark from each shoot. If the Ancient One looses all his health the player loses. if the Player loses all his health ... he loses. Turrets have limited amount of use (15 bullets) and after that they disappear. Weird Yellow UFOs are not caught by traps since they fly. Meteors fall from the sky and create craters where they hit. Player can remove those craters to gain a small amount of Construction Paste. Meteors can completely destroy Trees , Health Bushes and even Paste Geysers. When they Hit UFOs and Red Shadows .. they get liked. Meteors take away half the player's health ... but of course that the player getting hit by a meteor would be EXTREMELY unlikely to happen.


Jam Date: April 22nd to Tuesday April 25th, 2017


Theme: A Small World


Platforms: Windows, MacOS, WebGL


Tools: Unity Engine, Paint.NET, Audacity, Blender, Visual Studio


Developers:Pedro Saldanha


Github Repository: Ludum-Dare-36


Windows Version: DreamWorldWindows.zip


MacOS Version: DreamWorldMACOSX.zip


Game Website: Dream World


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The Last Wispmore_vert

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This is a game about survival. You play as a Wisp, an ancient creature made entirely out of light. Your objective is simple … stay alive as long as you can until your power runs out. Try it out and see how long will your light last!


Basic Rules:


• Use W A S D keys to move around.


• Your life bar is the light around you. When you move, shoot (left mouse button), swing(right mouse button), or use an item ( keys #1 and #2) you lose your light(life). You can hold the right mouse button to keep swinging.


• Your main source of power is harvested through glowing rocks scattered around the map. To harvest their energy simply get close to them. If you do not consume the full energy from a glowing rock , they will regenerate and go back to normal. It is also important to note that glowing rocks when fully charged can sometimes spread to other rocks around them.


• Another good source of energy is the ones gathered from light particles. Light Particles are droped by every enemy when when they are killed. Those light particles can be harvested by the player if he comes near them but they also dissipate over time so be quick!


There are 2 craftable items:


• Beacon : Atracts shadows / enemies


• There are 2 craftable items:Barrier: They are obstacles that prevent enemies from atacking the player by blocking their path (ranged enemies cant shoot through barriers. Even though barriers prevent enemies from atacking … they allow the player to shoot through.


Both items have a time limit and are upgradable. You gain XP (experience points) when you kill shadows and once you reach a certain ammount of XP you gain a new level and the item’s button will change to green. At that time you have to chose what item you want to upgrade (both are upgradable 3 times).


Upgrades:


• Beacon Level 1 -> Duration == 5 Seconds


• Beacon Level 2 -> Duration == 7 Seconds


• Beacon Level 3 -> Duration == 10 Seconds


• Barrier Level 1 -> Duration == 5 Seconds


• Barrier Level 3 -> Duration == 10 Seconds


Jam Date: Saturday July 29th to Tuesday August 1st, 2017


Jam Theme: Running out of Power


Platforms: Windows, Mac OS, Linux, WebGL


Tools: Unity Engine, Audacity, Paint.NET, Visual Studio, Inkscape, Blender


Developers:Pedro Saldanha


Github Repository: Ludum Dare 39


Windows Version: TheLastWispWindows.zip


MacOS Version: TheLastWispMacOS.zip


Linux Version: TheLastWispLinux.zip


Website: Ludum Dare 39


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Quest For Starsmore_vert

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Once Upon a Time, when internet browsers were very slow and there were no Adblock extensions, a human being with nothing to do sat down in front of his computer … he wanted to play a game. This game was called “Quest For Stars” and even though the game was very basic in form, it was extremely hard to complete. This person had the skill and the willpower to finish the game, even though his browser kept opening random ads and opening tabs as he played the game. His objective was very simple … to get to the Blue Door of 9 Stars. Only then would his quest for starts be complete … only then would he get out of the computer and finish his homework.

Basic Rules:


• "A" and "Left Arrow" move player left

• "D" and "Right Arrow" move player right

• "W" and "Space" make the player jump

• Use left mouse click to interact with buttons

Special Button:


• Reset Data: Clears all checkpoints and stars collected

• Mute: Mutes the soundtrack of the game (But keeps the sound effects of the popups)

• Shutdown: Quits the game

• Quit and Cross on browser: Returns the player to the Desktop

Objective


• Shutdown: Quits the game

Jam Date: Saturday December 2nd to Tuesday December 5th, 2017


Theme: The more you have, the worse it is


Platforms: Windows, MacOS, WebGL


Tools: Unity Engine, Audacity, Paint.NET


Developers:Pedro Saldanha


Github Repository: Ludum-Dare-40


Windows Version: QuestForStars_LD40_Windows.zip


MacOS Version: QuestForStars_LD40_MacOS.zip


Linux Version: QuestForStars_LD40_Linux.zip


Game Website: Quest For Stars


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Quest For Goldmore_vert

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Quest for gold is a turn-based platformer board game. Your objective is to reach the chest full of gold at the end of the board. You throw dices in order to move around the map. Each number on the dice corresponds to a possible move. You can end your turn whenever you want or even wait a turn in order to move when its more apropriate.


NOTE: In order to play you need an internet connection! Game gets other player's data from a MySQL database. If you win your player will also go into that database ... that way the next players who play it can play against your run.


Basic Controls and Rules:


• "A" and "D" rotate the camera to the left and right.


• "W" Zooms In the camera on the player.


• "S" Zooms Out the camera on the player.


• When its your turn to play press "Space" to throw the dices.


• Once you jump you can move 2 times in the directions available with the arrows. After this you fall down. Note that falling does not remove any move points from your play.


Buttons:


• End Turn: Ends your turn. next player starts playing.


• Wait: Game turns 1 time without you doing any action. You lose a move.


Objective:


Get to the chest before any other player steals it and wins.


Jam Date: Saturday July 29th to Tuesday August 1st, 2017


Jam Theme: Running out of Power


Platforms: Windows, Mac OS, Linux, WebGL


Tools: Unity Engine, Audacity, Paint.NET, Visual Studio, PHP, Blender, MySQL


Developers:Pedro Saldanha


Github Repository: Ludum Dare 41


Windows Version: QuestForGold_Windows.zip


MacOS Version: QuestForGold_MACOSX.zip


Linux Version: QuestForGold_Linux.zip


Website: Ludum Dare 41


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Shape Frenzymore_vert

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Shape Fenzy is a bullet hell type of game where your objective is to survive as long as you can. The main mechanic was inspired by the game "Bubble Trouble", where your main weapon was a chain that destroyed balls on contact. The game ends when the player losses all of his lives.

Features:

• Infinite gameplay with procedurally generated balls.

• Highscore system.

• Combo multiplier for extra score points.

• Multiple types of enemies.

• Multiple types of items, weapons and game modifiers.

Basic Controls on Windows, MacOS and Linux:

• "W", "A", "S" and "D" keys to move around.

• Left mouse to point in the direction the player wants to shoot.

• Left mouse click to shoot weapon.

Basic Controls on Android:

There are two joysticks:

• Left joystick: Move the player around.

• Right joystick: Shoot the current weapon.

On the menu options the player can switch between having fixed joysticks at the botom left and right position of the screen or to have "free" joysticks, where if he touches the left part of the screen activates the left joystick and if he touches the right part of the screen activates the right joystick. On the "free" joystick version the joystick will spawn on the position of the player touch.

Objective:

Get to the chest before any other player steals it and wins.

Completion Date: 24th of May, 2016


Platforms: Windows, Mac OS, Linux, WebGL, Android


Tools: Unity Engine, Paint.NET, Visual Studio


Developers:Pedro Saldanha


Original Repository: ShapeFrenzy


Github Repository: ShapeFrenzy


Windows Version: ShapeFrenzyWindows.zip


MacOS Version: ShapeFrenzyMacOS.zip


Linux Version: ShapeFrenzyLinux.zip


Android Version: ShapeFrenzy.apk


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Tap Tap Revolutionmore_vert

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In this game you have to press a button as fast as you can! Play in single player mode to beat your high score or play multiplayer mode against another person. It supports single player achievements and leaderboards as well as real time multiplayer.

Multiplayer Modes:


• Standard: after 15/30/60 seconds, the player with more taps wins.

• Race: First person to reach 200 taps wins.

• Balance: If a player has 50 taps more than the other player he wins.

• When its your turn to play press "Space" to throw the dices.

Features:


• Real time multiplayer.

• Leaderboards.

• Achievements.


Completion date: 9th October, 2017


Platforms: Android


Tools: Unity Engine, Google Play Services, Paint.NET


Developers:Pedro Saldanha


Github Repository: TapTapRevolution


Google Play Store: TapTapRevolution


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Keyboard Heromore_vert

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keyboard hero was never intended to be a game. It was a tool I used to train my typing on a keyboard. I wanted to type fast and without looking at the keyboard. I also wanted a clean interfact to do this and to try multiple

Objective:

Reach the end of the text with the minimum possible mistakes in the least amount of time

Current Features:

• Infinite possible texts to practice.

• Multiple types of items, weapons and game modifiers.

Future features:

• 2 leaderboards: One for the least ammount of time it took to complete and the other with the less mistakes made while typing.

• Ability for users to try their own texts.

• Text rating, where the best and most typed texts appear sorted first.

Completion Date: 21th of April, 2016


Platforms: Windows, Mac OS, Linux, WebGL


Tools: Unity Engine, Paint.NET, Visual Studio, Audacity


Developers:Pedro Saldanha


Github Repository: Keyboard Hero


Windows Version: KeyboardHeroWindows.zip


MacOS Version: KeyboardHeroMacOS.zip


Linux Version: KeyboardHeroLinux.zip


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Space Junkmore_vert

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Space junk is a space shooter where space is your greatest enemy, and also your greatest ally. Use the attractor waves to attract the objects and use them as bullets to shoot at your enemies. You can also use it to collect diamonds to earn points. Try to survive in this harsh space where everything that exists tries to kill you. Survive the Space Junk!.


Jam Year: 2017


Platforms: MS Windows, WebGL


Tools: Unity Engine, Audacity, Visual Studio


Developers:

  • • Pedro Saldanha
  • • Pedro Soares
  • • Ricardo Pereira
  • • Ruben Rebelo
  • • David Machado

Art:

  • • Silvia Pinho

Github Repository: Project Wave


Windows Version: space_junk.7z


Game Website: Global Game Jam 2017


Screenshoots:

Gene Brawlermore_vert

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Free For All multiplayer online game where the players need to complete a sequence in order to win and can destroy or add on other players sequences. Each player plays the roll of a ribosome that's translating letters of the DNA in a celular environment. Lore: The lord of the cell, Lord Nucleus is looking for his successor. But in order to attain all the glories of the cell Lord Nucleus demands a protein. The player must complete the sequence given (by lord nucleus) in order to make such protein. Controlles: This game can be played with one hand. "W", "A", "S", "D" & "Space Bar"


Jam Year: 2018


Platforms: MS Windows, WebGL


Tools: Unity Engine, Photon Unity Network, Visual Studio, Paint.NET


Developers:

  • • Pedro Saldanha
  • • Miguel Rebocho de Oliveira
  • • Antonio Machado
  • • Diogo Mendes
  • • Manuel Sequeira

Github Repository: GeneBrawler


Windows Version: GeneBrawl.zip


Game Website: Global Game Jam 2018


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